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Category: Performance


Call for Performances/presentations

WATERWHEEL will be launched on 22 August, in Brisbane (Australia) AND will take place live online on the TAP at 6.30pm – find your time here – Media release attached.

The TAP is an online, real-time venue and forum, workshop and stage for live networked performance and presentation. Here you can create and collaborate, rehearse and remix, present and exchange, participate and communicate—privately as a crew or publicly with an audience. The Tap provides tools for live networking and real-time media mixing.

This is a call for proposals for performances/presentations (of 5 minutes each maximum) for the launch of WATERWHEEL – with a deadline for proposals of 12 August 2011. The entire performance/presentation program will be no longer than 30-45min.  Below some info on how to use WATERWHEEL. Do not hesitate in contacting us for more details or a guided tour of the TAP.

Suzon Fuks
Australia Council for the Arts Fellow
skype: suzonfuks
Please consider the environment before printing this e-mail

A new online platform exploring ‘water’ as a topic and metaphor. Here is a short video presentation about it – check our vimeo account for a new video coming soon showing the TAP in its latest development!  See also media release attached and info below.
All you need is a computer with internet access and a web browser with the latest version of Adobe Flash Player. To contribute and collaborate via the Tap, you might also need a webcam and headset depending on your performance/presentation.
* sign up, you will receive an email with a link
* Activate the link, you can create your TAP (please give it a title) and upload on the WHEEL (check also your junk/spam box, maybe email goes there)
For details, please download pdf document about upload requirements & how to use the TAP.

Video tutorial here.
You can upload: Image (JPG, PNG)  | Video (MP4) | Animation/Slideshow (SWF) | Audio (MP3) | Document (RTF, PDF, DOC, XLS) : all media about ‘water’ as a topic or metaphor

* once you signed up and activated the link received by email
* you can create your TAP (please give it a title) and upload on the WHEEL (check also your junk/spam box, maybe email goes there)
* If you want to invite someone on your TAP, add that user in your crew
* user will receive an invitation by email with a link
* link has to be activated
* user will log in
* then click on ‘My Taps’ & on the table, there will be ‘superD’ TAP or another titled TAP you’ve been invited to
* On the right side of the table, you have a link ‘ENTER’. Click on it.
* the TAP will load on your webpage (patience, it might take a few minutes – you might be asked to update your flash player to new version, that doesn’t take much time. Just follow the prompt. But you might need to re-log-in)
* You can go with or without webcam. You will need to go on the top menu and select a tab (webcam, visuals, audio) and within each tab, an icon that you will drag onto the stage below. If you want to type chat, go on the write side at the bottom, there is an entry for public and crew. And in the middle on the right, there is another entry for a crew private chat (not seen by audience).
* if you click on a media (once it is dragged on the white page), you will see a palette of tools – first row from top: keep your mouse down when you select one of the tools, second row: resetting tools, third row: just a click on the tool you need, volume icon: keep your mouse down and go down to diminish the volume.

This project is initiated by Suzon Fuks as part of a Fellowship assisted by the Australian Government through the Australia Council for the Arts, its arts funding and advisory body; in collaboration with INKAHOOTS and IGNEOUS, supported by the Queensland Government through Arts Queensland, Brisbane City Council, the Judith Wright Centre for Contemporary Arts, Ausdance Queensland, Youth Arts Queensland & iMAL. Creative Sparks is a joint initiative of Brisbane City Council and the Queensland Government through Arts Queensland. People collaborating so far on the project are from NZ, Australia, Indonesia, India, Serbia, Germany, France, Belgium, the Netherlands, UK, Canada & USA.

| blog | vimeo | flickr | twitter | WATERWHEEL site

Malstroem Ensemble @ Koelner Musiknacht/Praxis-Projektatelier Staab

Dear friends and collegues,

You´re invited to join our multichannel-audio performance at Koelner Musiknacht 19. September2009, 11pm
Malström Ensemble is Natalie Bewernitz and Marek Goldowski featuring Jan-Kees van Kampen and Valentina Vuksic

best wishes

Natalie Bewernitz / Marek Goldowski

Platform2 Presents MANIFESTO! SLAM

An evening of 5-minute manifestos performed by YOU.
Tuesday, January 20th, 2009 – Inauguration Day – 7-9PM.

We invite you to stand on a soap box to read, sing, dance, scream, build, perform – to SLAM! – your own (or your favorite) manifesto. In this celebration, we will climb aboard a bio-diesel bus and drive through Boston broadcasting our individual and collective voices throughout the city. Join us to manifest the visions we have, the politics we feel, and the movements we revere.

We will gather together words, thoughts, and gestures of action.

We will distribute them on loudspeakers from the windows of a bio-diesel bus.

We will mail hard copies and documentation to the White House.

We will provide a soap box and musical interludes.

You will provide the manifesto.

We invite submissions for 5-minute manifestos. RSVP by replying so we can send you the pickup location.

NYTimes Spoof by the Yes Men

[ PDF file – 9.5 megabytes ]

Among other things, notable neocon Thomas Friedman resigns. Condoleeza Rice apologizes for misinformation, and national healthcare mandated by Congress. Read all about it!

A spoof by the notorious YES MEN: 6 months in the making, and 2 million copies distributed from 6 printing locations nationwide.

Yes Men:

Games Art Networking Event 2008

HTTP Gallery, Saturday 25th October, 12 – 6pm

Games Art does exactly what it says on the tin; art that uses, abuses and misuses the materials and language of games, whether real world, electronic or both.

The Games Art networking event will bring together artists, gamers, hackers, theorists, curators, activists, thinkers and doers all of kind. People who work and play with games, video games and playful practice.

What Will Happen?

The event will kicks off with presentations by Corrado Morgana, Tassos Stevens (Coney), Ruth Gibson and Bruno Martelli (igloo), Holly Gramazio and Daphne Dragona, followed by discussion.

Refreshments follow, and we’ll encourage you all to take part in an informal show and tell, so bring along some representation of your work, websites, objects, prototypes, whatever you have (within reason!) We will round off the event with an open mic session of quickfire presentations; present your own or other’s work, offer services and skills to other projects or make a request for help with getting stuff done.

Part of the London Games Fringe, a festival of alternative gaming events at the end of October 2008, organised by artists, academics, gamers, game developers, educators and creative professionals from a wide range of different media: .

Please RSVP
Because of limited space we can only accommodate 40 visitors for this event. Please book your place- first come, first served. Projectors and wireless access to the Internet will be provided, please let us know if you have any other special requirements.
To find out more and book your place please email Lauren.

When and where?

Saturday 25th October 2008, 12-6pm

HTTP Gallery
Unit A2 Arena Design Centre,
71 Ashfield Road, N4 1NY
Tel +44 20 8802 2827

For maps and information about getting to HTTP

More about the presentations

Games Art Curating it and Making it
Corrado Morgana, artist, electronic musician (retired) and researcher, will present his curatorial work with HTTP Gallery on the recent Zero Gamer and Game/Play exhibitions. He will also be presenting on his own practice which involves transgressive, emergent and glitch behaviour whilst utilizing game engine technologies. His recent work CarnageHug uses the Unreal Tournament 2004 engine to much gibbage and digital purposelessness. He will discuss how it came to be produced, it’s implications as a piece of software art, the ‘derivative work’ and the value of faffing, fiddling, pootling and noodling.

Big Ball Bingo
Tassos Stevens from Coney will present their new ‘future sport’, Big Ball Bingo, a big outdoor event with a futuristic feel, commissioned by Lift and the Shoreditch Festival for Shoreditch people to play on Olympic Handover Day. This game is made from three connected components, a big ball game, a bingo game, and a very big ball game, and was developed through engagement with local community groups who already played these kinds of games. In advance of the Ballpark, Coney operated a fictional agency, Shoreditch Futures, run by time travellers from the year 2068 who were seeking the seed event of a future catastrophe by gathering stories of Shoreditch past and present from local people. How and why and what then happened will be revealed… More about Big Ball Bingo

Bruno Martelli and Ruth Gibson, London-based artists, working together as igloo will be presenting their site-responsive work SwanQuake:House which is currently exhibited at V22 basement. Through re-purposing media tools and combining them with re-modeled household objects, House simulates and reconfigures representations of an east-end underworld. The artists manipulate the space between the actual and the imaginary providing a counterpoint via the human form. Their practice is concerned with recreating environments and systems where coding joins hands with choreographies of the body. The exhibition is accompanied by a publication SwanQuake: the user manual.

Pervasive Cheating
Holly Gramazio will be talking about Pervasive Cheating. Games that run in the real world – whether you call them pervasive games, street games, urban games, or anything else – can come up against a few particularly awkward problems. Cars that can genuinely run people over, for one; unreliable weather, for another; and loopholes in the game world that it’s really, really hard to close. Is there any way to stop people cheating at pervasive games? What counts as cheating – and do the cheating players agree? In a world filled with taxis, telephones, and GPS, is there any point in making rules about the technology that players are allowed to use, once they’re out of your sight? How do players cheat, and how does it affect the experience of the game, both for them and for everyone else?

Daphne Dragona is an independent new media arts curator and organiser, based in Athens with a special interest in the game arts field. She has been programme curator of Gaming Realities (Medi@terra, Athens, 2006), associate curator of Gameworld (Laboral, Gijon, 2007) and co-curator of Homo Ludens Ludens (Laboral, Gijon, 2008). She will be talking about how we define play today? What’s the role of play in a world that is itself a gamespace? As the game industry becomes richer and richer and a game art scene is growing parallel to it, questions arise regarding play’s real presence which seems to be under a process of continuous institutionalisation and commodification. Can we be critical about the projects, the exhibitions and the events we organise?
Interview with Daphne Dragona about Homo Ludens Ludens



12- 12.30 – Meet-up
Arrive, meet and chat over refreshments

12.30 – 2.30 – Presentations and discussion

2.30 – 4.30 – Break and Many to Many’ Show and Tell – refreshments and informal ‘many to many’ show and tell. All guests are invited to share their work and ideas with each other using HTTP/Furtherfield resources: projectors, computers, walls, tables and outdoors spaces.

4.30 – 5.30 – Open mike session – Final ‘one to many’ presentations. Guests sign up for 5 minute spots to present their own or others’ work or to offer or request collaboration.

5.30 – 6.00 – Round up sum up, final discussion, end, thank yous and good-byes, off to the pub!!

Who are HTTP?

HTTP is the Gallery arm of online media arts organisation HTTP have been involved with curating Games Art practice for several years having presented lat years. ‘Zero Gamer’ as part of the London Games Festival Fringe and the previous years touring exhibition ‘Game/Play’ which explored playful interaction and goal-oriented gaming explored through media arts practice. The associated publication featured over 20 contributions from writers, journalists and critics and was reported upon worldwide in media arts journals.

The Ups & Downs 7-10pm Thur Oct 23 & 10pm-late Fri Oct 24 at Betalevel

The Ups & Downs
Marcus Civin & Candice Lin
Thursday, October 23 from 7 to 10 pm
Friday, October 24 from 10pm to late

The Ups & Downs is an installation series. The show goes up, the show goes down. Opening party on Thursday night and closing party the next night, on Friday. No time for exhibitions. Low impact, ephemeral and immersive art. People with lots of People. The market. It’s a party. Time for the underground. It’s a ball. It’s for The People. This has been made for you. Do I know you? The show must go on. Installed and De-installed. Up. Down. Now what? Now then…

The Ups & Downs:
Marcus Civin & Candice Lin
When the wind got too rough, and the ship was pitching, sailors took an axe to the mast, so the lighting wouldn’t catch. We were at the top, in the crow’s nest, tangled in the nets and in the tatters of the sails. When it was all over, we climbed out and found we had washed upon a beach of graphite sand. Shipwreck! Enormous Crow’s Nest built to reach the ceiling, stuck in and consuming the underground space at Betalevel.

Candice Lin and Marcus Civin both attended Brown University at the same time but never really met there. They both lived in San Francisco but never met there, though they had friends in common. A mutual friend, Maggie Foster, encouraged them to meet up in LA. As a result, they have been exchanging ideas for the last 2 years. Candice is planning an exhibition for Chung King Projects. Marcus is almost finished his MFA in Studio Art at University of California, Irvine.

– – – – – – – – – – – – – – – – – – –
Directions to Betalevel

1. Find yourself in front of “FULL HOUSE RESTAURANT”
located at 963 N. Hill Street in Chinatown, Los Angeles

2. Locate the narrow alley on the left hand side of Full House.

3. Walk about 20 feet down the alley (away from the street).

4. Stop.

5. Notice dumpster on your right hand side.

6. Take a right and continue down the alley.

7. Exercise caution so as not trip on the wobbly cement blocks underfoot

8. The entrance to Betalevel is located 10 yards down on left side,
behind a red door, down a black staircase.

Turbulence Commission: “Touching Gravity 2/Tilt” by Caryn Heilman

October 8, 2008
Turbulence Commission: “Touching Gravity 2/Tilt” by Caryn Heilman
(LiquidBody MediaDance), with music by Nana Simopoulos
Needs Flash player and core duo Mac or PC

“Touching Gravity 2/Tilt” is an interactive, aerial videodance superimposed on a composited image of two rivers in the towns of North Adams and Adams, Massachusetts. Part of the “Networked Realities: (Re)Connecting the Adamses” project, the two New England towns are (re)connected through a colorful, fluid, multilayered dance that incorporates the movement of the natural landscape from each town, seen through the “difference” blend mode of the Flash interface.

Users can create and save their own versions of the dance by determining the order and timing of five different clips. Periodically, additional clips will be added so that both the dance and the user experience may evolve.

Composer and instrumentalist Nana Simopoulos has contributed five tracks to accompany the five dance clips; each piece is played on a single instrument representing a different continent. Together, they form a single composition that is layered over the sounds of the two rivers, providing the listener with the ability to remix the musical textures.

“Touching Gravity 2/Tilt” is part of the larger project “Networked Realities: (Re)Connecting the Adamses” — a collaboration between Greylock Arts and — that includes four commissioned networked art works that will all eventually be housed on the commissioned website “Touching Gravity 2/Tilt” will also be part of an interactive, site-specific series at Topia Arts Center (Adams) that looks at the idea of tilting angles of perception to reveal new possibilities.

“Touching Gravity 2/Tilt” is a 2008 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site. It was made possible with funding from the Andy Warhol Foundation for the Visual Arts. Additional support was provided by Frank and Barbara Peters through the Medici Circle award at the University of California at Irvine.


Caryn Heilman danced for the Paul Taylor Dance Company for ten years before founding her own company, LiquidBody media, movement and dance. With PTDC, she performed on the world’s most prestigious stages and acted as a cultural ambassador for the United States in India, China, Turkey, Hungary and Japan. She is featured in the Emmy-nominated documentary film, Dancemaker. With LiquidBody, performance highlights include Jacob’s Pillow, MA; Dixon Place, NY; amphitheaters in Greece; a spa in Italy; and the Electronic Festival in Warsaw, Poland. Having received a foundation of choreographic tutelage from Paul Taylor – a master of American Modern Dance — Caryn is diving into more experimental territory, focusing on the fluid systems of the body and choreographic structures that include audience interaction, multimedia, live music and aerial dance.

Caryn has received scholarships from the American Dance Festival, Alvin Ailey and is currently on fellowship at the University of California at Irvine completing her MFA in Dance and Technology. For the past three years, she served on the Professional Advisory Committee of the Dance Notation Bureau. LiquidBody’s second home is in the Northern Berkshires in Adams, MA where Caryn is Artistic Director of Topia Arts Center, a green arts and education center in development.

Nana Simopoulos draws her music’s melodic color from the map of world cultures. She artfully blends sounds and textures from around the world. Indian sarangi master Ustad Sultan Khan accompanies her on her last two releases, “After The Moon” and “Daughters Of The Sun” (Na Records), #1 on the NAV New Age and World radio charts. Nana’s first album, “Pandora’s Blues,” won critic’s choice from DOWNBEAT Magazine. Nana has been commissioned by numerous dance companies, such as Joffrey Ballet, American Dance Festival, Ballet Hispanico, North Carolina Dance Theater; and by former Pilobolus choreographer Peter Pucci. She has also written for film and theater, including “An Absolute Mystery,” which premiered at La Mama, and “American Dreams, Lost and Found.”

For more Turbulence commissions, please visit

César Chávez Video in Times Square MTV Screen

A five-minute video based on Port Huron Project 4: We Are Also Responsible, is currently showing on MTV‚s giant high-definition video screen in Times Square on the East side of Broadway, between 44th and 45th Streets.

The video plays at the top of the hour several times each day.

Click here for the schedule:

Port Huron Project

5 min. of performance:

gray) (area ::: Korcula ::: Edita Pecotic: Moreska

gray) (area

space of contemporary and media art . Korcula . Croatia

presents . Edita Pecotic: Moreska

. 04 – 09 . 07 . 2008
. opening . Friday 4th . 21 h

Moreska is a medieval drama and sword dance which is still performed in Croatia’s town of Korcula. The story follows the conflict between the Red King and the Black King and their soldiers, as the Red King’s fiancée is captured by the Black army. This romantic and ritualized sword battle is performed in seven circles representing seven different dances with swords. Finally the Black King is conquered and his fiancée happily returns into arms of her beloved Red King.

As opposed to the original dance/drama, in the video ‘Moreska’ by Edita Pecotic, the artist has given the fiancée the main role, offering the audience the opportunity to concentrate solely on the portrait of the woman. The video depicts her 20 minute long struggle between engagement and boredom with her role ranging from engaged to passive, from dynamic to bored. This work is made in an attempt to explore general (universal) gender issues – the role of women throughout history as well as in the contemporary world, determined by continuous conflicts globally as much as within the domestic environment.

2 min video excerpt:

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gray) (area is an low-key independent non-profit non-institution that operates during lazy summer time within gray area of friendships and vacations and cultural funding / production / distribution.

gray) (area presents works of contemporary and media art with focus on ones that fills the gap between those two art-worlds and discourses. preferable are programs that shifts the media and skipping the frame of simple definitions and interpretations.

gray) (area operates form the city of Korcula at Korcula island in Croatia, enjoying the free position of the cultural periphery and challenge of no context of neither contemporary nor media art within the close neighborhood. Periphery provides freedom of established cultural power-games, predictable fashionable key-words and double criteria [that depend on geo-political position of the art-producer] and other positions of predictable artist reputation’s building system of cultural industry, and become present even within the small media art culture circles.

gray) (area is protocol between a white cube and a black box.
gray) (area like it small and good and take-it-easy and don’t wont to grow.
gray) (area is sensing creative economy of 21st Century in error.
gray) (area is hub of gray economy.
gray) (area is dead-end backbone of social of contemporary cultural politics.
gray) (area is operating system of
gray) (area prefers diving in a crystal blue sea than silicon one.
gray) (area prefers periphery than center.
gray) (area like speaking Bad english.

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gray) (area is located 10 meters by the sea in the basement of The Memorial Collection of Maksimilijan Vanka [] . Put sv. Nikole 7 . Korcula

open daily 21 – 21 h or by appointment

gray) (area is summer only initiative of Darko Fritz / tel +31 [0] 91.5800193

Netherlands Media Art Institute

optofonica presents: CROSSWIRE – in search of the synesthetic effect
exhibition: 3 – 26 July 2008

The exhibition and performance series “Optofonica presents: Crosswire” comprises sound installations and audiovisual environments enabling immersive and spatial sonic experiences through bodily and multi-sensory perception. Whilst the various works offer different points of access to sound experience, all are designed to achieve a distinct impact on the visitors’ physical system, their bodies and brains. As a result, compositions become perceptible as holistic phenomena. Crosswire is curated by Maurizio Martinucci on the basis of the Optofonica platform which is devoted to the presentation of the current state of art in synesthetic media and sound spatialization.

opening wednesday 2 july 2008
with performances:
19h:30 Avatar Orchestra Metaverse
20h:30 Aernoudt Jacobs

INSTALLATIONS Aernoudt Jacobs: Phantom Melodies
Phantom Melodies is an installation with a number of self-constructed rotating speakers, each producing a specific stream of sounds. The speakers are placed in a space where the public can walk about freely. The installation is playing in a constant loop: as a result it is perceived as a constantly shifting sound field. The sound field is created from the rotation and speed alterations in accordance to the sounds and the timeline of the score. The sound field is an automated composition from movements in time. Kaffe Matthews: Sonic Bed
While lying on Kaffe Matthews’ Sonic Bed the visitor becomes physically affected by a spectrum of sound vibrations shifting underneath and around them. The 12 channel sound system immersed in the bed plays a specially constructed sound work, vibrating through and moving around the visitor. Subtle and dynamic, at times beyond hearing, the composition uses the architectural map of the human body and frequencies it is tuned to as its score. Sonic Bed will play music to feel rather than just listen to, for 1 to 6 people at a time. Telcosystems: Semaphore
Semaphore is a cinematographic installation that emphasizes a subdued and meditative state by submerging the audience in a world of pulsating and shifting shapes. The work is created from two basic compositional premises; pulse and feedback. The backbone of the compositions a stream of visual and sonic pulses, leaving its intervals to be explored and brought to life bya feedback generating network, consisting of envelopes, gates, compressors and masks. The intertwining layers provide the experience of an elaborate audiovisual time-space-continuum. Running almost entirely without input from the outside world, the system becomes a magnifier of its own rudimentary functions and algorithms.

Sagi Groner : Liso Armonium
Liso Armonium (Liso = “cut” in greek)
Two mechanical switches control the distribution of sound to the many speakers erected as pillars, arches or other architectural and sculptural forms, adapted to the hosting space. The sound ‘travels’ and ‘spirals’ up and down the speakers structures as the dials on the switches revolve. The switches in effect chop the input sound signal in many segments which are directed to different speakers. Invisible ‘pockets’ of sound can be discovered by moving in the space. TeZ + Janis Pönisch : Optofonica Capsule
The Optofonica Capsule is a futuristic design/architectural object, featuring a mechanized structure whose parts form an autonomous immersive audiovisual environment. The shell-like shape of the capsule wraps the body of the visitor to optimize the experience of surround and Tactile Sound. Low frequencies are transduced directly into the bone-system of the human body, thereby converting the sound into hyper-perceivable vibration; this adds a completely new sensorial dimension to the fruition of the piece and expands the possibilities of creation by the artists.



wed 2 july 19h:30 Avatar Orchestra Metaverse
20h:30 Aernoudt Jacobs
thu 3 july 19h:30 Martijn Tellinga / Cédric Pigot
fri 4 july 19h:30 Telcosystems
sat 5 july 19h:30 Optofonica Surround Cinema
sun 6 july 19h:30 Aernoudt Jacobs
20h:30 Francisco Lopez The Avatar Orchestra Metaverse (AOM) performance on the opening night features virtual instruments designed specifically for each composition created for the Orchestra within the Second Life platform and are played by artists from all around the world making live music together. AOM’s concert includes the beautiful and powerful THE HEART OF TONES (mixed reality version) by iconic composer Pauline Oliveros (aka Free Noyes), and the mesmerizing composition FRAGULA by sound artist Björn Eriksson (aka Miulew Takahe). Aernoudt Jacobs’ work is the culmination of an investigation into how the sounds from the field recordings can be processed into a different context. Field recordings for Jacobs are more than just recordings. The facts, memories and context of the recording are more interesting and provide an additional reason for (re)constructing them. Perception is an important aspect of his sound work. Observing music, sound and harmonies is a physical, emotional and intellectual activity that is always associated with personal memories.The properties of a particular piece of music or a sound will influence each individual’s perception. Martijn Tellinga and Cédric Pigot, respectively dutch and french sound artists, have been invited by Sagi Groner to present live multichannel sound compositions. Their acquaintance with acousmatics and experimental sound research makes their presence particularly appreciated in the context of Optofonica. With Mortals Electrics Telcosystems brings a new audiovisual journey. Over the years they managed to achieve a seamless integration of human interaction and machine behavior. In their interaction with machines they create a form of live cinema in which they fuse the auditive and visual domain into a spatial experience, exploring the limits of the human sensory apparatus. Mortals Electrics brings restrained and lucid imagery, layers of strobing organic structures, deep machinic drones and waves of digital noise. Optofonica Surround Cinema is a “formula” for high quality screenings of the audiovisual works produced for the Optofonica project by over 30 international artists. A selection from the consistent program, soon to be published on a DVD, will be screened in high resolution video (DV PAL) and uncompressed surround sound (6 tracks, 48KHz, 16 bit – NO AC3) directly from computer. OSC is a rare occasion to watch experimental audiovisual creations at their best. Francisco Lopez is internationally recognized as one of the major figures of the underground experimental music scene. Over the last twenty five years he has developed an astonishing sonic universe, absolutely personal and iconoclastic, based on a profound listening of the world. Destroying boundaries between industrial sounds and wilderness sound environments, shifting with passion from the limits of perception to the most dreadful abyss of sonic power, proposing a blind, profound and transcendental listening, freed from the imperatives of knowledge and open to sensory and spiritual expansion.

“Optofonica presents: Crosswire” is a production of 5 days of media in cooperation with the Nederlands Instituut voor Mediakunst. 5 days off takes place from 2 – 6 July in Paradiso and De Melkweg, more information