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Archive: February, 2008

RadioList.org, Plate-forme sonore des arts visuels / visual arts noise platform (((((((((.)))))))))) # 15

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Assedic : le Survival Group, Paris
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Ayant entretenu durant de nombreuses années une étroite relation avec l’Assedic (correspondance mensuelle, entrevues diverses…) et alors que cette époque semble révolue, les membres du Survival Group n’en ont pour autant pas perdu leur acuité d’analyse des différents contextes sociaux, marqués aujourd’hui par le spectre de l’engloutissement et de la précarité, oublié non plus le consciencieux mécènat joué par l’assedic lorsque leurs activités ne venaient que dilapider, aux dires de leurs détracteurs, des subventions ponctionnées sur des salaires qui n’en demandaient pas tant.
Emission réalisée par : Florian Brochec, mixage David Federmann
http://www.radiolist.org/?p=214

Val d’Europe
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Val d’Europe est un documentaire réalisé sur la base d’une lecture de la
ville nouvelle située à l’est de Paris par Cédric Deguillaume. Ce
travail s’inscrit dans la continuité des recherches artistiques engagées
par Pierre Redon dans le champ de l’écologie humaine.
Entretien : Cédric Deguillaume : géographe, urbaniste, agriculteur.
réalisation / création sonore : Pierre Redon
Production : studio multimédia Les Soeurs Grées – 2008
Emission réalisée par : Pierre Redon
http://www.radiolist.org/?p=213

Quacophonie 0
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Dans le cadre de l’atelier Plastique radio se déroulant à l’Université Paris 8, Rémi Soriano et Rémi Lo Duca proposent une autre interprétation, volontairement décalée du texte Economie 0 de Grégory Chatonsky. Ce texte provoquent chez certains de ses lecteurs de vives réactions. Certains ne le comprennent pas, d’autres refusent de l’entendre où de le comprendre. A travers une lecture de ce texte, il s’agit de donner une nouvelle identité quelque peu ironique, qui serait alors inspirée de l’instabilité et de la confusion que certains spectateurs peuvent trouver au sein d’une Economie 0.
Emission réalisée par : Rémi Soriano, Rémi Lo Duca
http://www.radiolist.org/?p=211

Dorkbot par Julien Dorra, Economie 0, Paris
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Dans le cadre de l’atelier Plastique radio se déroulant à l’Université Paris 8 dans le département arts plastiques, Suzie Camor, Lucille De White, Hassan Ouazza et Béranger Roussel interrogent Julien Dorra au sujet de Dorkbot Paris pendant la manifestation Economie 0. Emission réalisée par : Suzie Camor, Lucille De White, Hassan Ouazza et Béranger Roussel
http://www.radiolist.org/?p=209

Présent un, Economie 0, Paris
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Dans le cadre de l’atelier Plastique radio se déroulant à l’Université Paris 8 dans le département arts plastiques, Suzie Camor, Lucille De White, Hassan Ouazza et Béranger Roussel interrogent Robert Vincent au sujet de sa performance Présent un dans la manifestation Economie 0. Emission réalisée par : Suzie Camor, Lucille De White, Hassan Ouazza et Béranger Roussel
http://www.radiolist.org/?p=208

Interview, Economie 0, Paris
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Dans le cadre de l’atelier Plastique radio se déroulant à l’Université Paris 8 dans le département arts plastiques, Suzie Camor, Lucille De White, Hassan Ouazza et Béranger Roussel interrogent un spectateur de la manifestation Economie 0.
Emission réalisée par : Suzie Camor, Lucille De White, Hassan Ouazza et
Béranger Roussel
http://www.radiolist.org/?p=210

Business Academie
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Emission réalisée par Thérèse Teixeira, Suzie Camors et Lucille de Witte dans le cadre de l’atelier Plastique radio se déroulant à l’Université Paris 8 dans le département arts plastiques et se prolongeant pendant la manifestation Economie 0. Le business, toujours le business… L’Art : prétexte à toujours plus de bénéfice. Lorsqu’il y a appât du gain, peut on encore parler d’Art ?
Emission réalisée par : Thérèse Teixeira, Suzie Camors et Lucille de Witte
http://www.radiolist.org/?p=212

Here is Where We Meet, Economie 0, Paris
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Dans le cadre de l’atelier Plastique radio se déroulant à l’Université Paris 8 dans le département arts plastiques, Suzie Camor, Lucille De White, Hassan Ouazza et Béranger Roussel interrogent Pierre Bongiovanni au sujet de sa performance Here is Where We Meet. Pendant toute la durée de “Economie 0? Pierre Bongiovanni accueille, pendant une heure, toute personne qui désire recevoir un massage dans une structure conçue par Stéphane Degoutin et avec une composition sonore de I-Wei Li. Emission réalisée par : Suzie Camor, Lucille De White, Hassan Ouazza et Béranger Roussel
http://www.radiolist.org/?p=204

Mot à mot : complexe technique, Economie 0, Paris
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Une création sonore de Xavier Cahen pour Radiolist et la manifestation Economie 0 mot à mot est une série de citations, qui a pour principe de rendre sonore la lecture d’une phrase ou d’un court texte écrit et silencieux. Economie0 est l’occasion de réactiver un travail plus ancien, intitulé Exposition Sauvage. Oeuvre inspirée d’une définition sur l’outil, amenant à une réflexion sur la machine, l’homme, ainsi que sur le mode de production et de présentation des œuvres pour les artistes, à l’époque de la démocratisation du numérique.
Emission réalisée par : Xavier Cahen
http://www.radiolist.org/?p=202

Quelle est l’utilité de l’utilité ? Economie 0, Paris
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Une création sonore de Jocelyne Quélo pour Radiolist et la manifestation Economie 0 Réfléchir sur la relation entre art et économie m’a en premier lieu amenée à chercher un point de départ, hasardeux sans doute, car basé sur une recherche sur le web. Cependant, les premières expressions affichées et associées à ces deux mots étaient en soi des révélateurs.
L’art de l’économie
L’art du management
Emission réalisée par : Jocelyne Quélo
http://www.radiolist.org/?p=200

Mot à mot : machine, marchandise, Economie 0, Paris
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Une création sonore de Xavier Cahen pour Radiolist et la manifestation Economie 0 mot à mot est une série de citations, qui a pour principe de rendre sonore la lecture d’une phrase ou d’un court texte écrit et silencieux. Economie0 est l’occasion de réactiver un travail plus ancien, intitulé Exposition Sauvage. Oeuvre inspirée d’une définition sur l’outil, amenant à une réflexion sur la machine, l’homme, ainsi que sur le mode de production et de présentation des œuvres pour les artistes, à l’époque de la démocratisation du numérique.
Emission réalisée par : Xavier Cahen
http://www.radiolist.org/?p=201

Les K.Kliniques, Economie 0, Paris
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Une création sonore de Caroline Delieutraz et Justine Abittan pour Radiolist et la manifestation Economie 0 Du fait que nos instruments n’ont pas été achetés mais souvent récupérés ou trouvés par hasard, ils portent des histoires qui nourrissent notre univers. Cette émission, parodie d’une interview classique, raconte ces histoires “vécues”.
Emission réalisée par : Caroline Delieutraz et Justine Abittan
http://www.radiolist.org/?p=199

Une abeille butine, Economie 0, Paris
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Une création sonore de John Deneuve pour Radiolist et la manifestation
Economie 0
Une abeille butine près de 700 fleurs par jour. Cette économie alvéolaire génère une multitude de rhizomes. C’est dans le milieu macrosocial que l’affaire éclate, avec une pédoncularité sans précédent. On estime que plus de 20000 artistes récidivistes sont sauvegardés en Europe grâce à l’action des butineuses. J’ai tout lieu de penser que les abeilles placent en exergue l’économie à la française (cf. : la métaphore du racloir à pollen).
Emission réalisée par : John Deneuve
http://www.radiolist.org/?p=197

Société Généreuse, Economie 0, Paris
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Une création sonore de Pierre Ménard pour Radiolist et la manifestation Economie 0 Il y a une règle fondamentale sur les marchés. Quand tu t’es trompé et qu’il y a une position dont tu ne veux pas, tu la coupes immédiatement, tu la soldes. Puis on discute pour voir ce qu’on fait de la perte. Le problème ici, c’est la taille du risque. Les indicateurs ne trompent pas. Tant que nous gagnons et que cela ne se voit pas trop, on ne dit rien. La direction ne pouvait pas ne pas savoir. Partout, tout le temps… Emission réalisée par : Pierre Ménard
http://www.radiolist.org/?p=196

Aviaire, Economie 0, Paris
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Une création sonore de Albertine Meunier pour Radiolist et la manifestation Economie 0 L’économie aviaire, c’est un peu de GYM* avec 44,6 milliards de poules pour 30,1 milliards de poulets * GYM : Google Yahoo Microsoft Microsoft présente une offre de rachat de Yahoo! pour 44,6 milliards de poules LEMONDE.FR : Article publié le 01.02.08 / Microsoft, le numéro un mondial des logiciels, a présenté, vendredi, une offre de rachat de Yahoo! pour 44,6 milliards de poules (30 milliards de poulets). Le géant américain des logiciels Microsoft a annoncé, vendredi 1er février, avoir fait une offre sur le groupe Internet Yahoo! d’une valeur de 44,6 milliards de poules (30 milliards de poulets), dans le but de contester la domination de Google sur le marché de la publicité en ligne…/… Emission réalisée par : Albertine Meunier
http://www.radiolist.org/?p=198

XXI èmes Ateliers Internationaux du FRAC des Pays de la Loire
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Riviera Hudson — Take 02
Riviera Hudson, c’est déjà tout ce que l’on a dit sur la rivière et ce mouvement pictural du XIXème americain. Situé à l’intérieur de l’espace d’exposition, les musiciens jouent un rock progressif et lamenté. Ils remplissent l’espace qui lui-même amplifie outrageusement les mélodies enivrantes. J’enregistre depuis le hall d’entrée et le couloir adjacent, portes fermées, comme pour augmenter l’épaisseur lourde et palpable de cet instant.
Emission réalisée par : Collectif HUB
http://www.radiolist.org/?p=195

XXI èmes Ateliers Internationaux du FRAC des Pays de la Loire
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Trixi Groiss presents
Une programmation musicale inspirée et réalisée par Trixi Groiss, en echo à la collection de chiens dessinés et baptisés qu’elle présente pendant l’exposition des XXI èmes Ateliers, du 10 novembre au 17 février 2008. Un chenil où les bâtards ont les noms évocateurs de Jackson, Angie ou encore frère Jacques.
Emission réalisée par : Collectif HUB
http://www.radiolist.org/?p=192

XXI èmes Ateliers Internationaux du FRAC des Pays de la Loire
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Axel Huber — seconde vague
L’enregistrement de « seconde vague » s’est fait cash ! Quelques pièces de monnaies dans la poche, c’était la condition. « seconde vague », comme un écho à l’argent qui vient et qui part, que l’on compte et décompte, que l’on gagne et perd, la musique des jours qui passent. Emission réalisée par : Collectif HUB
http://www.radiolist.org/?p=193

XXI èmes Ateliers Internationaux du FRAC des Pays de la Loire
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Will Potter—the process of raw darkness
Will Potter nous plonge dans une sorte de poésie techniciste, où les capteurs, lentille et caméra jouent les rôles principaux d’un drame digitale. Will Potter décompose dans une impeccable logorée conceptuelle, le jeu du processus de prise de vue à l’aide d’une caméra digitale. Cette pièce sonore, autnome, a donné lieu a plusieurs tirages numériques de ce « processus de l’obscurité brute ».
Emission réalisée par : Collectif HUB
http://www.radiolist.org/?p=194

XXI èmes Ateliers Internationaux du FRAC des Pays de la Loire
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Ingrid Maria Sinibaldi & Axel Huber
Une lecture à deux voix, d’un poème allemand, “en traduction libre”.
Emission réalisée par : Collectif HUB
http://www.radiolist.org/?p=191

XXI èmes Ateliers Internationaux du FRAC des Pays de la Loire
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Riviera Hudson — Take 01
Riviera Hudson ne pourrait être qu’une rivière située à l’est de l’état de NY et courant plus au sud jusqu’aux frontières de l’état du New Jersey, ou encore cette romantique école du milieu du XIXe siècle qu’est la « Hudson river school of painting », dont le thème principal était la représentation idyllique des paysages de l’Hudson River. Riviera Hudson, c’est aujourd’hui, aussi, un projet sonore, composé de deux basses et une guitare, qui étirent progressivement ses riffs comme on tire sur ses rames, descendant la rivière, lentement, en guettant chaque méandre. Emission réalisée par : Collectif HUB
http://www.radiolist.org/?p=190

XXI èmes Ateliers Internationaux du FRAC des Pays de la Loire
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Sur invitation du Frac des Pays de la Loire, Julien Quentel, preneur de son et metteur en son, a travaillé pendant deux mois avec les artistes en résidence pour réaliser une création qui est diffusée au Frac et sur les ondes. Ce travail s’inscrit dans le cadre d’un partenariat avec le collectif HUB qui réunit des artistes, des musiciens et des plasticiens qui participent activement à la diffusion de pratiques sonores expérimentales et/ou improvisées.
Emission réalisée par : Collectif HUB
http://www.radiolist.org/?p=189

Art as a revolution! “the moving forest by aka the castle”, Berlin
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Special mix of RadioList sound files of contributors for the network performance “the moving forest by aka the castle” who will take place in Berlin 20:00 February 1. As part of the 12 hour Moving Forest performance (11:00 -23:00) at Haus der Kulturen der Welt, Moving Forest of the People Front calls for an act of insurgency with Berliners for the final FOREST march toward CASTLE take over Transmediale08. On invitation of Shu lea Sheang.
Emission réalisée par : Xavier Cahen
http://www.radiolist.org/?p=188


RadioList.org
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xavier cahen
administrateur
xavier.cahen@radiolist.org
http://www.radiolist.org

Freewaves Festival of New Media Arts to Transform Hollywood into “HollyWould…”

10 Days, 10 Blocks
October 10-20, 2008

Submission deadline: Friday, February 29!
See http://ent.groundspring.org/EmailNow/
pub.php?module=URLTracker&cmd=track&j=
193909553&u=1960543
for details.

Known for spectacular exhibitions of challenging media art, Freewaves will stage “HollyWould…,” the organization’s 11th festival, in October along Hollywood Boulevard between Vine and Highland. The project will transform the iconic boulevard into a multi-faceted screening room for experimental videos, films and media art from throughout the world for ten days, October 10-20, 2008. Selected works will be exhibited throughout the neighborhood, projected onto buildings, displayed on LCD screens inside stores, and installed in storefront windows. The festival will also feature screenings at American Cinematheque, sidewalk sound installations, a film and musical event at the Hollywood & Highland Center, as well as portals connected to the festival’s unique web-based content.

HollyWould…, the theme for this year’s festival, is a turn on “Hollywood,” both as an international symbol of the American entertainment industry as well as an urban neighborhood in flux. By placing Hollywood in the conditional tense, Freewaves Executive Director Anne Bray invites artists to explore what could be, in addition to what is, while exploring the role of art in mass-media-saturated culture and the future of gentrifying neighborhoods in cities throughout the world. The theme also represents a homecoming of sorts for Freewaves, as the festival’s offices are located in the Los Angeles Contemporary Exhibitions (LACE) building on Hollywood Boulevard.

“I realized that many of the global political, economic and social struggles addressed in previous festivals are taking place literally at our doorstep,” Bray says. “So rather than just explore these issues, now we are actually engaging them, by collaborating with the various interests along Hollywood Boulevard to stage the festival.”

The variety of festival sites reflects Hollywood’s changing character and Bray’s determination to challenge preconceived notions of where art belongs by installing works in tattoo parlors, adult-entertainment and electronics stores, bars, restaurants, and trendy clothing boutiques. Freewaves will also challenge the border between the real-time festival and its online counterpart, through portals connected to Freewaves’ enhanced web site,
http://ent.groundspring.org/EmailNow/
pub.php?module=URLTracker&cmd=track&j
=193909553&u=1960544
, which will feature web-based works as a distinct genre
of media arts.

“In the past, we’ve used the web site primarily as a form of documentation for the larger festival,” Bray says. “This year, the site will function as an autonomous virtual festival, with works selected specifically for online presentation.” Bray plans to expand the web site to facilitate an ongoing dialogue about the works and themes of HollyWould…, long after the boulevard reverts back to “Hollywood.”

HollyWould… will showcase 100 works chosen from an estimated 2000 submissions, with an additional 100 works on the Freewaves web site. An open call was issued in January, directing interested artists to a gallery of images of Hollywood Boulevard, at
http://ent.groundspring.org/EmailNow/
pub.php?module=URLTracker&cmd=track&j=
193909553&u=1960545
. The gallery illustrates the striking visual
contrast between the glamorous Hollywood myth and gritty reality. Submission deadline for this year’s
festival is Friday, February 29, 2008.

Festival works will be selected by a distinguished group of international and local curators. The international jury includes: Magali Arriola, art critic and independent curator sharing her time between Mexico City, Istanbul and the Wattis Institute for Contemporary Art in San Francisco; Muu Blanco, performative multimedia artist based in Caracas, Venezuela; Suhjung Hur, curator at Art Center Nabi, a non-profit media art center, and writer, based in Seoul, Korea; Antonio Pasolini, Brazilian film writer and video maker based in London, and editor of kamera.co.uk.; and Jennifer Teets, independent curator based in Istanbul and New York, formerly Chief Curator of “El Cubo” at Sala de Arte P?blico Siqueiros.

Local curators are: Ciara Ennis, Director and Curator of Pitzer Art Galleries at Pitzer College; Kenneth Rogers, art history professor at UC Riverside, researching artists’ film and video production; Chris Scoates, Executive Director of California State Long Beach University Art Museum; Thenmozhi Soundararajan, Executive Director of Third World Majority, filmmaker, singer, grassroots media organizer; and Reggie Woolery, Curator of Education for the California Museum of Photography at the University of California Riverside, founder of Third World Newsreel, artist and writer.

An online magnet for the media arts, Freewaves is a grassroots yet global arts organization connecting innovative, relevant, independent new media art from around the world. Freewaves’ biennial and international festivals are the largest showcases of experimental media arts in the country. For more information about Freewaves, visit
http://ent.groundspring.org/EmailNow/
pub.php?module=URLTracker&cmd=track&j
=193909553&u=1960546
, write info@freewaves.org or call 323.871.1950
—————————————-

UNIDEE in Residence 2008 – call for application

http://www.cittadellarte.it/unidee

UNIDEE in Residence 2008
Cittadellarte-Fondazione Pistoletto
Via Serralunga 27
13900 Biella
Italy
Phone: +39-0150991462
Fax: +39-0152522540
Contact: Unidee staff
unidee@cittadellarte.it

www.cittadellarte.it/unidee

OPEN CALL FOR APPLICATIONS

They arrive to UNIDEE in the middle of June.
They begin to question, to look around, to inquire.
They observe you with eyes in stereovision; one eye keeps close watch, the river rush by the foot of Cittadellarte, the textile factories, the city of Biella extending up into the mountains and its social fabric and cultural institutions. The other eye looks into the distance, watching the world, their own city woven by its inhabitants, living organisms and institutions, and the planet itself immersed in one grand illusion.

They want to understand what this Cittadellarte is. They have their own Cittadellarte in mind, maybe a rough sketch, an idea, or a dream. They will talk about it and discuss at length, filling these spaces where textiles were once produced with the energy of the water, enterprise, and the labor of an entire generation. They are artists, curators, managers of socio-cultural projects; perhaps all these roles together. They question, try to understand and then act; producing ideas, elaborating on them and discussing their thoughts. They develop these thoughts into working plans, projects, and then transform them into a concrete practice. They are activators of creative processes for social responsible change.

They live in Cittadellarte, day and night. They have their private rooms, but the work space is open and common. The experience is shared in group of 20 young people from various cultures, together they form a micro-society.

Then in the middle of October the residence concludes. But the University of Ideas continues and changes course. They return to their epicenter where they input their accumulated potential, no longer alone but rather participating in a global movement that advances as one tide; gaining energy from the everyday practice and work of tens, hundreds, and thousands of individuals and organizations. It is in their epicenter where they can get engaged rather as activators than as individual artists or curators. Where they can step in the game interacting with existing structures, or creating new initiatives, while giving rise to their own Cittadellarte.

Deadline for submissions: 29th February 2008 (postmark date)
UNIDEE in Residence 2008: 16th June – 16th October 2008

www.e-artnow.org

TELIC: Gravity Art March 1 – April 26, 2008

Opening reception: Saturday, March 1 from 6-9pm

TELIC Arts Exchange becomes a lab for the production of a new genre of art from March 1 through April 26. In light of recent cultural developments, video art, performance art, and conceptual art no longer seem like esoteric, avant-garde enterprises. Social networking and content distribution platforms, such as YouTube, suggest that these forms are becoming normative modes of public address and interaction.

Gravity Art, curated by filmmaker Rene Daalder, is an exhibition that retroactively proposes a genre based on the idea of gravity as a medium. Operating in relation to Daalder’s documentary on Bas Jan Ader, Here is Always Somewhere Else (which will be screened at TELIC on March 15, March 29, and April 12) and his website basjanader.com, this exhibition brings together several generations of conceptual artists through the unlikely, but perfectly obvious conceit of gravity.

One dominant theme of Gravity Art is an interrogation of the legacy of Bas Jan Ader, the conceptual artist from the Netherlands who found himself in various art schools in Southern California in the late 1960’s and early 1970’s. The exhibition itself follows this trajectory: an exhibition at De Appel co-curated by Daalder in Amsterdam called Gravity in Art was a point of departure for this show at TELIC; many of the artists are Dutch; and Daalder himself emigrated from the Netherlands to Los Angeles around the same time as Ader.

Gravity Art features work by are Vito Acconci, Bas Jan Ader, Monsieur Moo, Johanna Billing, Slater Bradley, Lonnie van Brummelen, Daniel Devlin, Gino de Dominicis, Hege Dons Samset, Friedrich Kunath, Gavin Maitland, Ari Marcopoulos, Liza May Post, Willem de Ridder, Pipilotti Rist, Fernando Sanchez, Wim Schippers and Wim Vanderlinden, Richard Serra, Pascual Sisto, Stelarc, Marco Schuler, Joel Tauber, Jacob Tonski, Tsui Kuang-Yu, Marijke van Warmerdam, Guido van der Werve, and Erik Wesselo.

A symposium presented by TELIC and hosted by Daalder at UCLA in April brings several Dutch conceptual artists to Los Angeles, including the renowned Fluxus performer Willem de Ridder and the successful newcomer Guido van der Werve, and a special presentation of Gerry Schum’s rarely seen but highly influential conceptual art film compilation Identifications.

This exhibition is made possible in part with support from the Mondriaan Foundation, Amsterdam, the Consulate General of the Netherlands in New York, The Andy Warhol Foundation for the Visual Arts, and basjanader.com.

Rene Daalder: Curator
Aaron Ohlmann: Exhibition Coordination
Jens Hommert: Exhibition Design
Michael Sehnert: Technical Advisor
Pascual Sisto: Special thanks

TELIC Arts Exchange
975 Chung King Road
Los Angeles, CA 90012
T: 213.344.6137
http://www.telic.info
info@telic.info

Creative Capital | Warhol Foundation, ARTS WRITERS GRANT PROGRAM, Announces 2007 Grants

The Creative Capital | Warhol Foundation Arts Writers Grant Program is pleased to announce its second round of grants. Designed to encourage and reward writing about contemporary art that is both intellectually rigorous and broadly accessible, the program aims to strengthen the field as a whole and to ensure that critical writing remains a valued mode of engaging the visual arts.

In its 2007 cycle, the Arts Writers Grant Program has awarded a total of $300,000 to sixteen individual authors. The 2007 grants range from $7,000 to $35,000 in three categories—short-form writing, articles, and books—and support projects addressing both general and specialized art audiences. Grants were selected by a six-person national panel of distinguished professionals in the field: Carlos Basualdo, Curator of Contemporary Art, Philadelphia Museum of Art; Lauren Cornell, Executive Director of Rhizome; Miwon Kwon, Associate Professor of Art History, UCLA; Thomas Lawson, Dean of the School of Art at California Institute of the Arts and Editor of Afterall; Ann Reynolds, Associate Professor of Art History and Women’s and Gender Studies, University of Texas at Austin; Katy Siegel, Associate Professor of Art History and Art Criticism, Hunter College.

Representing a broad range of genres from scholarly studies to investigative journalism, the sixteen selected projects, listed below, are united by their dual commitment to the craft of writing and the advancement of critical discourse on contemporary visual art.

Debra Balken Harold Rosenberg (Book), Somerville, MA

Benjamin Carlson One-Year Writing Concentration (Short-Form Writing),
Philadelphia, PA

Elizabeth Finch Instituting Relatedness: Art, Science, and Technology at MIT after 1968 (Article), Waterville, ME

Leanne Goebel Art Writing: The Bridge Between Contemporary Art Centers and the Traditional Rural Southwest (Short-Form Writing), Pagosa Springs, CO

Bruce Hainley Sturtevant’s Eclipse (Book),Los Angeles, CA

Robby Herbst Generative Art – Creative Possibilities (Article), Los Angeles, CA

Gary Indiana The Hidden Life of the Image (Book), New York, NY

Sonia Katyal Anti-Branding (Book), New York, NY

Liz Kotz In a Large Open Space (Article), Pasadena, CA

Glenn Ligon Black Covers (working title) (Book), New York, NY

Richard Meyer What was Contemporary Art? (Book), Los Angeles, CA

Sharon Mizota Terms of Engagement: Re-envisioning the “Political” in Art (Short-Form Writing), Los Angeles, CA

Barbara Pollack Everything But Freedom: Censorship’s Impact on Contemporary Art in China (Article),New York, NY

Felicity Scott “Burn-Off”: Les Levine’s Environmental Systems (Article), New York, NY

George Slade Looking Homeward: Notes on Photographic Minnesota (Book), St Paul, MN

Jim Supanick Windsock Navigation: eteam’s International Airport Montello (Article), Brooklyn, NY

INTERVIEW: Virus / Body / Signal Transmissions. Interview with Jussi Parikka, by Ignacio Nieto

Jussi Parikka, author of Digital Contagions is interviewed by Ignacio Nieto.

Spanish text

[Ignacio Nieto]: I am very interested in the way virus is conceived as thought: as an abstract form that can auto-replicate itself on an environment, in an autonomous way, without considering the system of relations based on capitalism or in religion or in politics (usually as we are organized in the public and private sphere). Do you think that there is a possibility to translate those kinds of considerations for human relationships? Could you imagine or describe, a possible world, where bioelectronic devices attached to humans, or to other organic forms or to other generations of machines could exist with that kind of protocol?

[Jussi Parikka]: What interested me early on with this project (Digital Contagions) was how to think the virus in itself as a form of though, a vector, a mode of transmission and media. Instead of approaching it merely as a socially constructed metaphor that is fabricated in order to impose sense on the imperceptible events of the computer, it might be fruitful to approach the viral as carrier, a condensation point concerning much of the agenda concerning media in the age of networks. What is a perfect virus. An ideal medium, defined only by its abilities of infect, transmit and copy itself? This idea was of course picked up early on by the theories of the meme, which to my mind are more telling of the media technological changes of the late twentieth century than merely of the discussion relating to evolutionary cultural genes. So when Richard Dawkins suggested that perhaps culture works according to the idea of the selfish cultural gene, the meme, that is interested only in propagating itself, he proposed a very ahumanist vision of the media sphere, where later on for Susan Blackmore the Internet and the viral ecology are key examples of the copy machine mechanisms of the meme. In a way, they were of course giving a scientific version of William Burroughs’ notion of the Word Virus which uses us human beings as secondary vehicles. In this scenario, “copying” is not merely a human controlled activity as in the age of Melville’s Bartleby (the unreliable scribe from the 1853 novel) but an automated action more akin to the unconscious level of genes, or the as imperceptible layers of the computer systems. So what Burroughs and others were already proposing is that far earlier than coming up with bioelectronic devices that make us into cyborgs, were are being haunted by another kind of a virus in a more older media, language.

Concerning autonomy of the viral, I think I am more interested in the affinities the viral have than its identities. How the viral is continuously articulated through various such affinities, from software and networks, to philosophy and fiction. This might easily lead us to think of the viral as merely a pattern that spans beyond the material substance, but this dualism of pattern vs. substance is a mistaken one. Instead, I opted to think this through in terms of diagrammatics, of how the “viral” crosses through a whole social field and becomes a term that seems to be defining various practices and discourses of network society. In a certain Deleuze-Foucault vein, also adopted by Eugene Thacker, I wish to approach the viral as a diagrammatic social programming of the cultural field, a way of organizing concrete assemblages into more abstract modes of resonation. Here, the concept of diagrams can help us to understand how concrete machinations, such as in medicine or technology or network security, are intertwined on a level of abstract machines, diagrammatically and immanently linked on a social field. Here, human social relations are not removed from technical social relations, but both of them are approached in terms of a common folding. The crucial question of much of cultural studies of media and technology is to find approaches that do not reproduce the dualism ‘humans vs. machines’, but finds concepts and approaches that flow through the binaries, crisscross and move transversally. This is one of the reasons why I wanted to adopt the idea of a media ecology from Matthew Fuller and Félix Guattari. In its Guattarian sense, the term “ecology” can used to illustrate the transversal relations between various ecologies from environment to social relations and onto the technical ecologies not reducible to human signification.

[IN]: In your paper co-written with Jaakko Suominen: “Victorian Snakes? Toward a Cultural History on Mobile Games and the Experience of the Movement,” you make a call to the reader to adopt an analytic point of view, an anthropologic way of seeing this crossed referential notion that talks about space-time and entertainment. What do you think about the title of the workshop made in by the Nokia Research Center at Nokia Syracuse University, called: “Wireless Grids Research Group: Cognitive and Cooperative Social Networks vs. Home & Office Grids”? Are there, common places between the paper: “Victorian Snakes? Toward a Cultural History on Mobile Games” and the experience of the Movement and the workshop that took place at Nokia Syracuse University?
http://wirelessgrids.net/index.php?option=com_content&task=blogcategory&id=18&Itemid=56
Making a critical analysis: What is this wireless grid project about? An environment of control relations? The next phase of the ecology understand under the sense of Guattari? What?

[JP]: In our analysis of the cultural history, or perhaps the “media archaeology” of mobile entertainment, we did not want to focus so much on content, or in individual technologies or sociological characteristics of mobile media culture. Instead, we wanted to approach the question how mobile entertainment can be characterized as a modulation of space and time, of the crucial phenomenological coordinates that connect recent years of boom in mobile games and entertainment to the broader history of media and modern experience. Connected to such earlier “inter: faces” as the pocket book and such techniques of transportation like the train, contemporary enthusiasm of mobile entertainment on the move discloses a modulation of the psyche in movement.

I am not in a position to comment directly on the conference as I did not attend it, but we can see how it relates to the issue of capturing the body in movement. The very simple fact that human beings are moving, mobile entities, has been realized also by the capitalist media industry which tries to tap into those moments of movement, tapping into the moving, sensing body. One could see mobile entertainment related to Maurizio Lazzarato’s postfordist philosophy of immaterial labour and the capturing mechanisms of media capitalism. Contemporary capitalism is not merely about the production of consumer objects but more accurately defined by the way it modulates and creates worlds – a becoming Leibnizian of capitalism. Bodies are marked by media cultural signs, suggests Lazzarato, and it is analysing this Kafkaesque act introduced in Prison Colony that is of crucial interest, analyzing it through the singular ways different new technologies frame, grid bodies. And as we know, this creation of worlds is not restricted to the broadcasting media of e.g. television and radio, or cinema, but works now also through the small screen. Wireless grids are, then, beyond the technical invisible gridding of the globe also about gridding and framing the sensing moving body, channeling it into a world where the mobile entertainment content providers and other players are competing for the attention of the user.

In what sense does this relate to a Guattarian analysis of ecology? In The Three Ecologies, Guattari suggest that the overlapping ecologies of the environment, the social and the psyche are being polluted by the Integrated World Capitalism (IWC). The relation of the body to its exteriority is being captured by polluters like Donald Trump (and Bill Gates might one add) whose ways of structuring the ecologies of e.g. city planning and living, or computer architecture span much wider than the restricted area where they are working in. Here, subjectivities are consisted of groups, subjectivity being articulated on the ecological layers of the world, not detached from social relations but neither from the environment and technology we might add – affinities again. The important way we can use Guattarian ideas is to note the complex intertwining of the various ecologies, where technological solutions feedback to social relations but also for example ecologies of perception like in the capture of perception on the move in mobile entertainment. So in this, perhaps the designers of mobile media could be seen not merely creating technological products but also producing psyche, affects, the body in movement, or at least capturing the body in movement on a level that is prior to consciousness, or meanings. Where are then the possibilities for an “ecosophy”, experimentation in mobile media? There is a wide range of emerging work that connect mobile media, art and activism under the banner of new urban social relations, new modes of perception and ways of thinking for example “sociality”, or “community”.

[IN]: This wide range of emerging works that are under the banner of new protocols and architectures produced by the market of communication technologies, are different from the
other state(s) or the other generation of communication technologies in two general aspects that are relevant to notice:

- small and low cost technologies (bluetooth modems, mobile phones) versus more expensive and medium size technologies (computers stations)

- global networks versus piconets or micro networks.

How have these aspects been an influence to the re-thinking of the notion of activism, and how do these new ways of critical exercises challenge grid and sensor control technologies?

[JP]: The issue moves on various scales. Whereas e.g. mobile phones might be seen as low cost technologies that are easily acquired and put to experimental use, the same technology can be quite closed in the sense that the operation system manufacturers, network operators, etc. act as bottle necks for a distribution aimed at larger audience. How one is able to work around is to “rescale” the mobile phone and find the significant crack in its logic on some other level. How to incorporate the mobile as a catalyst of relations (human and other), how to open it up from the technological closedness so that it can become a tool of creativity. Even such a straightforward thing like the London transport oyster card can be “opened” up for artistic experimentations as with the project Arphield Recordings where a recording of the sounds of the cards and their readers was made into a “ready made” sound art piece.

I find in this sense Matthew Fuller’s use of Whitehead’s notion of “miscplaced concreteness” very helpful. By fabricating standard objects, elements of any assemblage are isolated and produced as clearly functionalized. However, every assemblage and object carries in itself a margin of indeterminacy, a potentiality to be switched on and connected alternatively, to be inserted into relations cut out from the objectification. Standardized technological culture needs modular components in order to work – the so everyday requirement of any technology – but this does not rule out other possible uses, connections. Naturally, technologies and protocols carry with them different kinds of potentials in any case. The qualities of temporal and adhoc connections have been discussed for a long time as needed organizational prerequisites for a dynamic activism (for example Hakim Bey’s Temporary Autonomous Zones being the obvious reference point) so it will interesting to see how these in itself simple and low cost technologies could be translated into networks that are because of the temporary nature of the connections between bodies and signals so effective. This is a curious kind of a relation, or interaction, between the temporary organisational forms that have been part of political guerrilla tactics for a long time and the network technologies that resonate strongly with this temporary duration.

I think that one of the crucial questions will be how to make the experiments with signals, protocols and frequencies resonate with social bodies on the streets and public spaces, and how to find the new forms of the political immanent to the potentials of the technologies. The radical meaning of politics, as underlined by various thinkers from Alain Badiou to Jacques Ranciere, is not the normal way of “policing” on a set agenda, but of summoning events, radical breaks. In this sense of the political or activism, we cannot know before hand what is the agenda, what the uses are, or what the results might be. Activism in this sense is a probing of a kind, not policing or doing politics, but finding what even might be political with no guaranteed results beforehand. In this, one crucial probing of the political happens through experimentations with technologies. Or actually, the political is precisely this probing, this zone of experimentation, where activism should keep tuned for the unexpected.

[IN]: I agree with you, referring to the third question, that we have to be aware about these new forms and possibilities. In this sense, could you give an example, maybe of an art piece you have studied and established some differences with the recent previous state of signal transmission and computers linked to the body and signal connections?

[JP]: Heath Bunting and Kayle Brandon’s Borderxing Guide is a fine example of the intertwining and tensions of the presumed friction free borderless state of networks, of the space of information, and the human materiality that are is bound by the gravity of national borders. The project maps the potential crossing points with maps and tools, and making them available on the Internet – to some authorized people. This is the way surveillance and the control of bodies in a technological society does not happen solely based on the spatial architecture of the Panopticon, but via access, passwords, and modulation of networks and signals, as Deleuze suggested in his Control Societies text. But still there is no less reality in this sphere of signals and networks, its not a boundary free space (if it even is a space, or a temporal modulation). I really like the Heath Bunting quote in this context as well: “The artist doesn’t just gaze. It’s not just the perception of reality that is up for grabs, it’s reality itself.”

I find myself interested similarly in the translations between those imperceptible spheres of signal transmission, wireless signals, and the phenomenological world of the human being. The Cell Phone Disco project visualized the electromagnetic fields of an active mobile phone into a light pattern, and Life: a user’s manual project was based on the frequency which surveillance camera’s use (2,4 Ghz) and which could be tapped in order to get a glimpse to the radio spectrum. Technical media is not reducible to the meanings, significations and perceptions of the human being, but still, there is a continuous translation between the non-human spheres of signal transmission and the human perception of those things. I think the same thing was underlined with the Biennale.py virus project some years back with virus code – in itself beyond the modality of human perception, at least when it comes to execution etc. –distributed via human bodies (virus code printed on t-shirts) and in other visual forms. The imperceptible and harmless nature of the code was continuously made perceptible and iconographic in a way that questioned the ontology of networks and code: where does code begin, where are its borders, where does the code encounter the body of the human?

Naturally, the danger in general is the blackboxing of the human being (instead of the blackboxing of the technological): to neglect the intensive qualities and potentials of the human body in movement, its continuous folding with its outside. Avoiding this danger, recent years of Deleuzian-inspired theory, e.g. Luciana Parisi and Brian Massumi, have been looking into the living architectures of Greg Lynn, Lars Spuybroek and other designers where the technological creations mix and intermingle with the human bodies involved in those evolving spaces. There is a dynamics of bodies and technologies and their crossing points that is under scrutiny, not just the points being connected (technology or human). The technological should not be left in the hands of the corporations or the engineers, but neither should theory be forgotten; similarly as activists and artists with technologies and media, theory should be bent and twisted for new realities, experimented, worked rigorously in laboratory fashion, created, probed and connected to the reconfigurations of technological spaces and temporalities.

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Jussi Parikka teaches and writes on the cultural theory and history of new media. He has a PhD in Cultural History from the university of Turku, Finland and is Senior Lecturer in Media Studies at Anglia Ruskin University, Cambridge, UK. Parikka has published a book on “cultural theory in the age of digital machines” (Koneoppi, in Finnish) and his Digital Contagions: A Media Archaeology of Computer Viruses is published by Peter Lang, New York, Digital Formations-series (2007). Parikka is currently working on a book on “Insect Media”, which focuses on the media theoretical and historical interconnections of biology and technology. In addition, two co-edited books are forthcoming: The Spam Book: On Viruses, Spam, and Other Anomalies from the Dark Side of Digital Culture (Hampton Press) and Media Archaeologies. His articles have been published e.g. in CTheory, Postmodern Culture, Game Studies and Fibreculture, as well as in several Finnish journals and books.

Extended Bio: users.utu.fi/juspar/

INTERVIEW: Virus / Cuerpo / Transmisiones de Señal. Entrevista con Jussi Parikka, por Ignacio Nieto

English version

Jussi Parikka Autor de Digital Congations es entrevistado por Ignacio Nieto

[Ignacio Nieto]: Estoy muy interesado en la manera en que es pensado un virus: cómo una forma abstracta que puede auto-replicarse así misma en un medio ambiente autónomamente sin considerar el sistema de relaciones basados en el capital o en la religión, o en política (como usualmente nos organizamos en la esfera pública y privada). ¿Crees que exista una posibilidad de transladar ese tipo de consideraciones para las relaciones humanas? ¿Podrías imaginar o describir, un mundo posible, donde artefactos biolectrónicos adosados a seres humanos, o a otras formas orgánicas, o a otras generaciones de máquinas puedan existir con esa clase de protocolo?

[Jussi Parikka]: Lo que me ineterezó tempranamente en este proyecto (Digital Contagions) fue el cómo pensar al virus en sí mismo como una forma de pensamiento, un vector, un modo de transmisión y un medio. En vez de abarcarlo simplemente como una metáfora socialmente construida para imponer sentido a los imperceptibles eventos del computador, sería mucho más rico acercarse a lo viral como a un portador, un punto de condensación que tiene mucho que ver con la agenda concerniente a los medios en la era de las redes. ¿Qué es un virus perfecto sino un medio ideal, definido solo por sus habilidades para infectar, transmitir y copiarse así mimso? Esta idea fue, por supuesto, basada en las teorías del meme y recogidas tempranamente, que para mí hablan más sobre los cambios de los medios tecnológicos a fines del siglo XX, que sólo sobre la discusión relacionada a genes culturalmente evolucionados. Así que, cuando Richard Dawkins sugirió que tal vez la cultura funciona según a la idea del gen cultural egoísta, el meme, que sólo está interesado en propagarse así mismo, él propuso una visión muy humanista de la esfera de los medios, donde más tarde, para Susan Blackmore, la Internet y la ecología viral son ejemplos claves de mecanismos de la máquina de copiar del meme. De alguna forma, ellos estaban dando sin duda una una versión científica de la noción del Virus Mundial de William Burroughs, que nos usa a nosotros, seres humanos, como vehículos secundarios. En este escenario, “la copia” no es solamente una actividad controlada por el ser humano, como en la era de Bartleby (poco confiable autor de la novela de 1853), de Melville, sino que una acción autómata más emparentado con el nivel inconsciente de los genes, o las imperceptibles capas de los sistemas computacionales. Entonces, lo que Burroughs y otros más ya proponían es que lejos de aparecer con artefactos bioelectrónicos que nos conviertan en cyborgs, estamos siendo acechados por otro tipo de virus, de un medio mucho más antiguo, el lenguaje.

Con respecto a la autonomía de lo viral, creo que estoy interesado en las afinidades lo viral tiene más que en las identidades. En cómo el virus está continuamente siendo articulado a través de varias afinidades, desde softwares y redes, hasta la filosofía y la ficción. Esto nos llevaría fácilmente a pensar en el virus como un mero patrón que se expande más allá de la sustancia material, pero esta dualidad de patrón vs. sustancia, es una equivocación. En vez de eso, opté por pensar en esto en términos de diagramáticas, de cómo el “virus” cruza a través de todo un campo social y se convierte en un término que parece estar definiendo variadas prácticas y discursos sobre la sociedad interconectada. En una cierta corriente a la Deleuze-Foucault, también adoptada por Eugene Thacker, espero aproximarme al virus como una programación diagramática social del campo cultural, una manera de organizar ensamblajes concretos en modos más abstractos de resonancia. Aquí, el concepto de diagramas nos puede ayudar a comprender cómo maquinaciones concretas, como en la medicina o la tecnología, o la seguridad en telecomuunicaciones, están entrelazadas a un nivel de máquinas abstractas, diagramática e inherentemente vinculadas a un campo social. Aquí, las relaciones sociales humanas no son removidas de las relaciones sociales técnicas, pero ambas se aproximan en términos de un molde común. La pregunta crucial de muchos estudios culturales sobre los medios y la tecnología, es encontrar aproximaciones que no reproduzcan el dualismo ‘humanos vs. máquinas’, sino que encontrar conceptos y acercamientos que fluyan a través de los binarios, atraviesen y se muevan transversalmente. Esta es una de las razones de por qué quice adoptar la idea de una ecología de los medios, de Matthew Fuller y Félix Guattari. En un sentido de Guattariano, el término “ecología” puede ser usado para ilustrar las relaciones transversales entre varias ecologías, desde relaciones ambientales a sociales, por encima de las ecologías técnicas no reducibles a la significación humana.

[IN]: En tu ensayo co-escrito con Jaakko Suominen: “¿Serpientes Vicrorianas? Hacia una Historia Cultural de los Juegos Móviles y la Experiencia del Movimiento”, haces un llamado al lector a que adopte un punto de vista analítico, una manera antropológica de ver esta noción referencial cruzada que habla sobre el espacio-tiempo y el entretenimiento. ¿Qué piensas sobre el título del taller hecho por el Centro de Investigación de Nokia en la Univerdidad Nokia de Syracuse llamado: “Grupo de Investigación de Grillas Inalámbricas: ¿Redes Conginitivas y de Cooperación Social versus Grillas de Casa y Oficina?” ¿Existen lugares comunes entre el tu ensayo: “¿Serpientes Victorianas? Hacia una Historia Cultural de los Juegos Móviles y la Experiencia del Movimiento”, y el taller que tomó lugar en la Univerdidad Nokia de Syracuse?
http://wirelessgrids.net/index.php?option=com_content&task=blogcategory&id=18&Itemid=56
Haciendo un análisis crítico; ¿Qué es este proyecto de grilla inalámbrica? ¿Un medio ambiente de relaciones controladas? ¿La próxima fase de la ecología entendida bajo el sentido de Guattari? ¿Qué?

[JP]: En nuestro análisis de la historia cultural, o tal ves en la “arqueología de los medios” del entretenimiento móvil, no quisimos enfocarnos tanto en el contenido, en tecnologías individuales o en características sociológicas de la cultura de medios móviles. En vez de eso, quisimos aproximarnos a la pregunta de cómo el entretenimiento móvil puede estar caracterizado como una modulación de espacio y tiempo, de las coordenadas fenomenológicas cruciales que conectan a los años recientes del boom de los juegos móviles y del entretenimiento con la historia más extensa de los medios y la experiencia moderna. Conectados a tales tempranas “interfaces”, como el libro de bolsillo, y a tales técnicas de transportación, como el tren, el entusiasmo contemporáneo por el entretenimiento móvil descubre una modulación de la psique en movimiento.

Yo no estoy en posición de comentar directamente una conferencia que no asistí, pero podemos ver cómo se relaciona al tema de capturar al cuerpo en movimiento. El simple hecho de que los seres humanos son entidades móviles, ha sido también descubierto por los medios de la industria capitalista, que tratan de hacer una incisión dentro de todos esos momentos en movimiento, taladrando dentro del cuerpo sensado y movible. Uno podría ver al entretenimiento móvil relacionado con la filosofía post-fordista de Maurizio Lazzarato del trabajo inmaterial, y de los mecanismos de captura del capitalismo de los medios. El capitalismo contemporáneo no trata sólo sobre la producción de objeto de consumo, más acuciosamente define como la manera en que modula y crea mundos – un Leibnizianismo conveniente sobre el capitalismo. Los cuerpos están marcados por signos culturales de los medios, como sugirere Lazzarato, y al analizar este acto Kafkiano introducido en una Colonia Penal que es de interés crucial, analizarlo a través de formas puntuales diferentes y nuevos marcos tecnológicos, de cuerpos en grillas. Y como sabemos, esta creación de mundos no está restringida a los medios de transmisión, como por ejemplo la televisión o la radio, o el cine, sino que ahora también trabaja a través de pantallas pequeñas. Las grillas inalámbricas son, entonces, más allá de grillas invisibles en el globo, se trata de una cuadrícula que enmarca y sensa el movimiento del cuerpo, canalizándolo dentro de un mundo donde los proveedores de contenidos de los medios de entretención y otros jugadores compiten por la atención del usuario.

[IN]: ¿En qué sentido se relaciona esto con el análisis de Guattarian de la ecología? En Las Tres Ecologías, Guattari sugiere que las ecologías sobrepuestas del medio ambiente, lo social y lo psíquico, están siendo contaminadas por el Capitalismo Mundial Integrado (Integrated World Capitalism – IWC). La relación con el cuerpo en su exterioridad ha sido capturada por contaminantes como Donald Trump (y deberíamos añadir a Bill Gates), cuyas normas de estructurar las ecologías de como por ejemplo, la planificación urbana y vivir, o la arquitectuta computacional abarcan mucho que el área restringida en donde ellos trabajan. Aquí, las subjectividades consisten en grupos, la subjectividad está siendo articulada capas ecológicas del mundo, no separada de relaciones sociales pero tampoco del medioambiente y la tecnología que podamos añadir – afinidades, otra vez. La manera importante en que podemos usar las ideas de Guattarian es notar el complejo intrelazado de muchas ecologías, donde las soluciones tecnológicas retroalimentan las relaciones sociales, pero también por ejemplo a las ecologías de la percepción, como en la captura de la percepción del movimiento en la entretención móvil. Entonces en esto, tal vez los diseñadores de medios móviles pueden ser vistos no sólo creando productos tecnológicos, sino también produciendo psiquis, afectos, el cuerpo en movimiento, o al menos capturando al cuerpo en movimiento en un nivel que es prioritario a su consciencias, o a sus significados. ¿Dónde están las posibilidades para un “ecosofía”, experimentación en los medios móviles? Existe un amplio rango de trabajo emergente que conecta a los medios móviles, al arte y al activismo bajo la etiqueta de nuevas relaciones sociales urbanas, nuevos modos de percepción y maneras de pensamiento, por ejemplo “socialidad”, o “comunidad”.

[JP]: Este amplio rango de trabajos emerjentes bajo la etiqueta de nuevos protocolos y arquitecturas producidas por el mercado de las tecnologías de la comunicación, se diferencia de otro(s) estado(s) o de otra generación de tecnologías de comunicación en dos aspectos generales que son relevantes:

- pequeña tecnologías de bajo costo technologies (modems de bluetooth, teléfonos móviles) versus tecnologías mas caras y de tamaño mediano (estaciones de trabajo).

- redes globales versus redes pequeñas (piconets).

¿Cómo estos aspectos han sido una influencia para este re-planteamiento de la noción de activismo y cómo esta nuevas formas de ejercicio crítico desafían a las tecnologías de enrejado y de control mediante sensores?

El tema se mueve en varias escalas. En donde, por ejemplo, los teléfonos móviles pueden ser vistos com tecnologías de bajo costo, de fácil adquisición y dispuestos para el uso experimental, esa misma tecnología puede ser muy cercana en el sentido de que los fabricantes de sistemas operacionales, operadores de redes, etc. actúen como cuello de botella para una distribución pensada para un público más grande. Cómo es uno capaz de funcionar para “redimensionar” el teléfono móvil y encontrar la grieta significativa en su lógica en algún otro nivel. Cómo incorporar el móvil como un catalizador de relaciones (humanas y otras), cómo abrirlo desde su hermetismo tecnológico para que pueda convertirse en una herramienta de creatividad. Incluso algo tan íntegro como la tarjeta ostra del transporte de Londres puede ser “abierta” para experimentaciones artísticas como con el proyecto de Grabaciones Arphield, donde una grabación de sonidos de las tarjetas y de sus lectores fue hecha mediante una pieza de “ready made” de arte sonoro.

Encuentro en este sentido que el uso de Matthew Fuller de la noción de Whitehead de “concretismo desplazado” muy provechosa. Al fabricar objetos estandarizados, los elementos de cualquier ensamblaje son aislados y producidos claramente funcionalizados. De todas formas, cada ensamblaje y objeto lleva en sí mismo un margen de indeterminancia, una potencialidad para ser encendido y conectado alternativamente, de ser insertado en relaciones sacadas fuera de la objetificación. La cultura tecnológica estandardizada necesita componentes modulares para trabajar – el requerimiento diario de cualquier tecnología – pero esto no excluye otros posibles usos o conecciones. Naturalmente, tecnologías y protocolos llevan consigo diferentes tipos de potenciales en cualquier caso. Las cualidades temporales y conecciones adhoc han sido discutidas por mucho tiempo como pre-requicitos organizacionales necesarios para un activismo dinámico (por ejemplo, Temporary Autonomous Zones de Hakim Bey, siendo el obvio punto de referencia), entones sería interesante ver cómo estas tecnologías simples y de bajo costo en sí mismas puedan ser interpretadas en las redes que existen por causa de la naturaleza temporal de las conecciones entre cuerpos y señales tan efectivas. Este es un curioso tipo de relación, o interacción, entre formas organizacionales temporales que han sido parte de las tácticas de guerrilla política por mucho tiempo y las tecnologías de redes que resuenan fuerte con esta duración temporal.

Creo que una de las preguntas cruciales será cómo hacer que los experimentos con señales, protocolos y frecuencias resuenen con cuerpos sociales en las calles y los espacios públicos, y cómo encontrar las nuevas formas en lo político inherentes a las potencialidades de las tecnologías. El significado radical de la política, como ha sido notado por muchos pensadores, desde Alain Badiou a Jacques Ranciere, no se trata de la forma normal de “reglamentar” en una agenda establecida, sino que de convocar eventos, quiebres radicales. En este sentido de lo político o de activismo, no podemos conocer de antemano cuál es la agenda, cuáles son los usos, o cuál podría ser el resultado. El activismo, en este sentido, es la prueba de una clase, no de reglamentar o de hacer política, sino de encontrar lo que incluso podría ser político sin ninguna garantía en el resultado de antemano. En esto, una prueba crucial de política sucede a través de experimentaciones con tecnologías. O en realidad, lo político es precisamente esta prueba, esta zona de experimentación, donde el activismo debería mantenerse sintonizado para lo inesperado.

[IN]: Estoy de acuerdo contigo, respecto a la tercera pregunta, que deberíamos estar atentos a estas nuevas formas y posibilidades. En este sentido; podrías darme un ejemplo, tal vez de una pieza de arte que hayas estudiado y establecer algunas diferencias con el recientemente pasado estado de la transmisión de la señal y la generación de computadores, en el sentido de las conecciones de cuerpo y señal?

[JP]: Borderxing Guide de Heath Bunting y Kayle Brandon, es un buen ejemplo del entrelazado y las tensiones del presunto estado libre de fricción y sin límites de las cadenas, del espacio de información, y de la materialidad humana sujeto por la gravedad de los bordes nacionales. El proyecto mapea los potenciales puntos de cruces fronterizos con mapas y herramientas, dejándolos disponibles en la Internet – para alguna gente autorizada. Esta es la manera en que la vigilancia y el control de los en una sociedad tecnológica no ocurre solamente basado en la arquitectura especial del Panóptico, sino que por accesos, claves, y modulación de canales y señales, como Deleuze sugirió en su texto Control Societies. Pero aún así no hay menos realidad en esta esfera de señales y canales, no es un espacio libre de fronteras (si es que al menos es un espacio, o una modulación temporal). Me encanta la frase de Heath Bunting en este contexto: “El atrista no sólo contempla. No es sólo la percepción de la realidad de lo que se agarra, es la realidad en sí misma.”

Me encuentro interesado similarmente en las traducciones entre aquellas esferas imperceptibles de transmission de señales, señales inalámbricas, y el mundo fenomenológico del ser humano. El proyecto The Cell Phone Disco visualizó los campos electromagnéticos de un telefono móvil en actividad a un patron de luz, y el proyecto Life: a user’s manual que estaba basado en la frecuencia con la que una cámara de vigilancia usa (2,4 Ghz) y la que podría ser intervenida para echarle una ojeada al espectro del radio. Los medios técnicos no son reducibles a sus significados y percepciones sobre el ser humano, pero aún así, existe una traducción contínua entre las esferas no-humanas de transmission de señal y la percepción humana de esas cosas. Creo que lo mismo fue subrayado con el proyecto Biennale.py virus hace algunos años con un código de virus – en sí mismo más allá de la modalidad de percepción humana, al menos cuando se trata de ejecución, etc. – distribuídos por cuerpos humanos (códigos de virus impresos en poleras) y en otras formas visuales. La naturaleza imperceptible e indefensa del código fue continuamente hecha perceptible e iconograficada de una manera que cuestionaba la ontología de los canales y los códigos: ¿en dónde comienza el código, dónde están sus límites, dónde encuentra el código del humano?

Naturalmente, el peligro en general es la caja negra del ser humano (en vez de la caja negra de la tecnología): para renegar las intesivas cualidades y potenciales del cuerpo humano en movimiento, su continuo repliegue con su exterior. Evitando este peligro, en la actualidad teorías inspiradas en Deleuze- como por ejemplo las de Luciana Parisi y Brian Massumi, han estado revisando las arquitecturas vivas de Greg Lynn, Lars Spuybroek y otros diseñadores, donde las creaciones tecnológicas se entremezclan con los cuerpos humanos involucrados en esos espacios envolventes. Existe una dinámica de cuerpos y tecnologías y sus puntos de contacto que está bajo el escrutinio, no sólo los puntos que están conectados (tecnológicos o humanos). Lo tecnológico no debería ser dejado en manos de las corporaciones o de los ingenieros, pero tampoco debería olvidarse la teoría; igualmente como a los activistas y a los artistas que ocupan tecnologías y medios, la teoría debería ser doblada y torcida para nuevas realidades, experimentadas, trabajadas rigurosamente en laboratorios de moda, creadas, probadas y conectadas a las reconfiguraciones de espacios y temporalidades tecnológicas.

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Jussi Parikka enseña y escribe sobre la teoría cultural y la historia de los nuevos medios. Tiene un Doctorado en Filosofía en Historia Cultural de la Universidad de Turku, Finlandia, y es Catedrático Senior en Estudios de los Medios en la Anglia Ruskin University, Cambridge, Inglaterra. Parikka ha publicado un libro sobre “teoría cultural en la era de las máquinas digitales” (Koneoppi, in Finnish) y su Contagios Digitales: Una Arqueología de los Medios de Virus Computacionales (Digital Contagions: A Media Archaeology of Computer Viruses) es publicado por Peter Lang, Nueva York, de la serie Digital Formations (2007). Parikka trabaja actualmente en un libro sobre “Insect Media”, enfocado en la interconecciones mediales teóricas e históricas de la biología y la tecnología. Además, dos libros co-editados vienen en camino: El Libro del Spam: Sobre Viruses, Spam, y Otras Anomalidades del Lado Oscuro de la Cultura Digital (Hampton Press) y Media Archaeologies. Sus articulos han sido publicados en CTheory, Postmodern Culture, Game Studies y Fibreculture, entre otros, así como en muchos diarios y libros finlandeses.

Biografía Extendida: users.utu.fi/juspar/

INTERVIEW: PIrandelo e il BOX Multimedialte by Bertram Niessen

(Italian only)

This text is republished in collaboration with Digicult.it. It was released in February 2005 (First Digimag Issue).

Pirandèlo è l’incontro tra Andrea Gabriele, Marita Cosma e Claudio Sinatti, impegnati nel curare la musica, le immagini e i video di questa nuova collaborazione. Loro stessi lo definiscono come “un contenitore di musica, fotografia, video e scrittura; il mezzo di un viaggio che parte da un’organica e tangibile astrazione fino ad una cinematica e sinestetica narrazione”. L’audio della performance live-media di Pirandélo (Andrea Gabriele aka MouLips) attraversa l’elettronica, l’ambient ed il pop in un viaggio onirico e spesso magmatico; gli elementi visivi sono diaproiezioni (Marita Cosma) e video (Claudio Sinatti) che si spostano tra gli schermi, suggerendo immersioni in mari caldi. L’inizio del 2005 segna la partenza del loro tour europeo dopo alcune preview italiane (come a lo Spazio Lima di Milano e il Netmage 05 di Bologna). Li abbiamo incontrati per parlare del loro live…

È esatto dire che siete Sinatti + Mou, Lips!? Ovvero, vedete questo progetto come un incontro tra le due realtà o come una costruzione ex-novo?

Claudio Sinatti: E’ stata la prima collaborazione tra Andrea e me. Dopodichè, assieme a Marita, abbiamo sentito il bisogno di iniziare un progetto nuovo che includesse tutti gli elementi che ci interessavano (il suono, le immagini, la narrazione…) e che ci permettesse di lavorare su materiale nuovo, di influenzarci direttamente e realizzare delle cose basate su di una struttura elaborata assieme.

Marita Cosma: Pirandèlo nasce dall’incontro delle nostre realtà e più che qualcosa di costruito, pensato, è una convergenza di vissuto, cercato, trovato.

Andrea Gabriele: E’ sicuramente un progetto ex-novo

Perchè il nome “Pirandélo”?

Marita Cosma: Tema di maturità: una partita a scacchi tra il verderosasperanzaspadatratta di un romantico Foscolo e i riflessi di buio nello specchio spaccato a terra da Pirandello in persona post-relatività einsteiniosa, come riflessi di luce di candela nell’ombra di un era. E Andrea che un giorno poi se ne esce con un raccontami-di-Pirandello e dal tema della
relatività all’insostenibile leggerezza dell’essere si è perduta una “l” e trovata una “è”.

Lo spettacolo che ho visto allo Spazio Lima aveva una interessante integrazione di audio, loop video e diapositive manipolate con la sfocatura del proiettore (correggetemi se sbaglio). Sono sempre questi gli strumenti che utilizzate?

Claudio Sinatti: diciamo che sono gli strumenti più naturali. C’è stato molto poco di pianificato nella preparazione di questo live. Ognuno di noi ha messo in Pirandèlo quel che sentiva individualmente, sapendo già di avere un forte feeling con gli altri due. C’è una sintonia molto forte tra noi e questo ci ha permesso di basare il lavoro su “dettagli” come le scelte cromatiche, mentre il resto è venuto da sè. Credo che uno degli elementi che ci unisce è il fatto che siamo tutti e tre innamorati : )

Andrea Gabirele: Innamorati, bhè, Claudio ha ragione. Parlando invece di “integrazione” tra audio, video e dia, solitamente il primo passo lo faccio io creando la musica, ma sempre più spesso la mia musica, nello stesso momento in cui viene suonata, è pensata per delle immagini, o più precisamente per delle ’situazioni’.. caldo, freddo, umido, colore. Poi, nei live accade che l’empatia tra Claudio e Marita crei delle forti sfumature a me nuove, ed è lì che mi perdo con “dolcezza” nell’improvvisazione.

Marita Cosma: Io e il diaproiettore siamo in buona amicizia ma ancora non ci conosciamo a fondo e, ritrovandoci di volta in volta in un contesto diverso, manteniamo il nostro dialogo sugli assi “sfocatura” e “ombra” per spaziare poi, a volte, nell’uso di oggetti ad-hoc. Di dia in dia come di momento in momento: combinazioni, di volta in volta, tra un umore, un rumore, un dolore, un amore e l’altro.

Come gestite il rapporto tra audio e video? l’impressione è quella di un viaggio fluido e non necessariamente collegato. Non sembrano esserci degli eventi audiovisuali sincronici, è così?

Claudio Sinatti: c’è un flusso onirico nei nostri live che credo risentirebbe di elementi teatralmente sincronici. Dal vivo i suoni e le immagini di Pirandèlo si inseguono e creano i propri occasionali sincronismi naturali, ma lasciano soprattutto spazio allo spettatore di trovare il proprio ritmo, i propri sinc. Credo questo sia un elemento molto importante delle nostre performance.

Marita Cosma: E’ con mia meraviglia che il ritmo della pellicola si fa specchio sulla musica, superficie che ne condensa il vapore o calore, che ne distingue le gocce: come una sincronia mai esplicitata eppure desincronizzata e poi ridefinita su più livelli, asincroni in apparenza ma corali in presenza.

Si basa tutto sull’improvvisazione, avete un canovaccio o una vera e propria partitura?

Andrea Gabriele: C’è una scaletta di brani (che puntualmente sbaglio). Ci sono files sparsi qua e là, ed a volte il file che apri non è quello che volevi. Almeno per me, l’improvvisazione determina parametri come la velocità, l’intensità, la durezza, la dolcezza, la struttura della musica. Il canovaccio della sera prima è una scusa per sentirsi “preparati”…

Marita Cosma: ci sono gli storyboard di Claudio, le .jpg delle dia e le tabelle audio/dia/video/audio scarabocchiate e/o stampate qua e là, ma poi c’è il live che le reinterpreta e riorganizza e vanifica e sublima. Come su di un pentagramma fluido.

Nel vostro lavoro, l’interazione tra le diapositive e il video sembra essere l’elemento visuale più interessante ma anche più difficile. Come affrontate la cosa?

Claudio Sinatti: nel live attuale cerchiamo di utilizzare le due fonti come layer separati di un’unica immagine. Marita ha trovato un modo per rendere animate le diapositive proiettate, mentre molti miei loop si sono rallentati, sono diventati più statici. Questo crea un compromesso in cui foto e video si confondono e l’immagine diventa una sola. Un altro importante punto di fusione tra i media è il colore: sia nel video che nelle dia abbiamo alcuni elementi che sono quasi esclusivamente macchie di colore, altri che sono (o sembrano) più tangibili, delle forme. Marita ed io cerchiamo di sovrapporre elementi diversi, così una dia rossa tinge un volo di uccelli o un loop blu colora la foto di un albero…

Andrea Gabriele: Sono entrambi innamorati…

Marita Cosma: Senza paura. Quando mi tremano le dita per lo stupore so che i pixels stanno danzando la loro sinattica danza e mi commuovo. Che poi Claudio e io cerchiamo anche di capire le necessità delle note per incontrarle, seguirle, affiancarle o portarle fino ad un sorriso o allo sguardo che segna la chiave di violino, definendo e ridefinendo ogni stop&go over and into the sound as well as on and into the spaces, ma diamo anche, indefinitamente e con gioia, il fianco alle loro fuggevoli identità. Senza remora, come fossimo ancora e sempre alla ricerca e ogni caso valesse tanto quanto una coordinata (x, y, z)=eureka![cilck]altro frame, altro accordo, altro file, altra pix.

www.claudiosinatti.com

www.avatar41.org

www.grainproject.it

www.trukalone.com

www.fotolog.net/notmyself/

TEXT: a minima Feature on Reinhard Nestelbacher (DNA-Consult Sciencetainment), Gerfried Stocker (Ars Electronica Center)

This PDF file is released in collaboration with a minima:: new media magazine, published in English and Spanish. It was originally published in a minima:: #15 For more information on the publication, please visit aminima.net

(Spanish Below)

Download PDF File

New technologies allow artists to experiment with new materials and methods. But this is only possible when science and art draw much closer to one another. Due to the possibilities of molecular biology living human cells, bacteria, embryos or whole organisms are becoming part of a new art, sometimes called bio-art. With the help of the GFP molecule (green fluorescence protein), for instance, unusual new artificial creatures have recently been created – glowing mice, fish, plants or bacteria. It allows transforming organisms as image-generating “apparatuses”. GFPixel is a “painting” made of genetically transformed bacteria. These organisms are cultivated in about 4000 Petri-dishes that are arranged as a portrait. Like on digital screens part of the bacteria produce the green light – the GFP-gene is switched ON and in the other part the GFP-gene is ”switched OFF”.

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(English above)

Las nuevas tecnologías permiten a los artistas experimentar con nuevos materiales y metodologías. Pero esto sólo es posible cuando ciencia y arte se acercan la una a la otra. Debido a las posibilidades de la biología molecular, las células humanas vivas, las bacterias, los embriones y los organismos completos están empezando a formar parte de un arte nuevo, a veces llamado bio-arte. Con la ayuda de la molécula PVF (proteína verde fluorescente), por ejemplo, se han creado nuevas criaturas artificiales poco usuales -ratones, peces, plantas, o bacterias luminiscentes. El PVF permite transformar los organismos en “dispositivos” generadores de imágenes. GFPixel es un “cuadro” hecho a base de bacterias genéticamente modificadas. Estos organismos se han cultivado en aproximadamente 4000 placas Petri distribuidas en forma de retrato. Como en las pantallas digitales, una parte de las bacterias emite luz verde – el gen PVF ha sido “encendido”, mientras que en otra parte de las bacterias el gen PVF ha sido “apagado”.

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INTERVIEW: Amit Pitaru, by Helen Thorington

This interview is republished in collaboration with Turbulence.org. It was released in Networked Music Review on 05/18/07. Only the text is reproduced here. To hear audio and access proper links related to this interview, please go to http://transition.turbulence.org/networked_music_review/
2007/05/18/interview-amit-pitaru/

Amit Pitaru is an artist, designer and researcher of Human Machine Interaction (HCI). As an artist, he develops custom-made musical and animation instruments, and has recently exhibited/performed at the London Design Museum, Paris Pompidou Center, Sundance Film Festival and ICC Museum in Tokyo. He is also a designer with particular interest in Assistive Technologies and Universal Design. He was recently commissioned by the MacArthur Foundation to write a chapter for an upcoming book on his recent work – creating toys and software that are inclusively accessible to people with various disabilities. As an educator, Amit develops curricula that focus on the coupling of technology and the creative thought process. He regularly teaches at New York University’s ITP and Cooper Union’s Arts department.

Helen Thorington: Welcome Amit. I know you’re originally from Israel, but tell us something more. Where did you grow up, what is your educational background and how did you become a musician?

Amit Pitaru: I was born in Jerusalem, later raised in Tel-Aviv. I also spent a couple of years in Canada as a child. My parent had a friend named Yael Bernstein who invented a successful method to teach children music through colors and shapes. It turned out that I was her first guinea pig at the age of 5. I’ve been playing one instrument or another since then.

I later studied with Arik Shapira, a modern composer. He influenced my musical approach in ways I only realized years later. For example, I remember that he once composed a piece for a chamber orchestra, recorded the performance, chopped it up to tiny-bitty little pieces, and then pieced it together into a new composition. But the way he glued those pieces back together wasn’t random or purely algorithmic; it all notated on paper to the last note! This was long before samplers and computer-editing, so he did it with scissors and glue. It sounded awful – like shattered glass, but I loved it. I was his worst student but probably understood his wacky compositions better than many others. The odd thing is that he refused to teach me his personal take on modern composition. Instead, he pounded Solfeges, Bach cannons and all of that foundation material into my head. He used to throw stuff at me when I didn’t get it right. Man, it was love though, or maybe just tough.

Helen: When did you start thinking about building your own instruments, and why? When did you first use one in concert?

Amit: At 23, I moved to NY and started playing in clubs – Funk, Reggae, Hip hop – anything really – but mostly became obsessed with playing Blues on a Hammond organ. This instrument really opened my eyes to how a tool can influence musical expression and how a sound can affect the soul – you need to see it in church on a Sunday morning in order to understand. I guess this is true for the piano, violin and especially the electric guitar, but I happened to really internalize it when playing the Hammond organ. One of my favorite things to do with the Hammond is to play it up-side down – meaning to place a heavy object on one of the keys and than play the drawbars (which affect the sound harmonics). Needless to say, this was pretty annoying for everyone else in the room. But still, I wanted to find a way to create a composition based on this method, and that made me think of Arik and his work. In my mind I imagined an instrument, or rather a new interface for a Hammond that would allow me to compose what I had in mind. But I had no idea how to open up a Hammond organ and build my own knobs into it. A couple of years later, I became very proficient with using computers in recording studios, and at some point someone installed a Hammond-organ emulator on the computer – it even looked like a Hammond on the screen. flower_thumb.gifThe moment I saw it, things clicked into place: ‘If I could just build a graphical interface around that software sound engine…’ I don’t know what made me think that I could learn to program a computer – perhaps I would have not started if I knew how hard it would be. I’ll spare the details, but a year later I made the Hammond Flower Organ.

Helen: When did you start thinking about making your instruments available to others?

Amit: After the Hammond Organ, I started making more instruments and also became a close friend with James Paterson – the guy behind http://presstube.com. We started collaborating and I found myself building instruments both for music and animation production. At the time I was both performing on my music tools, as well as presenting in new-media conferences together with James. In both cases, people often approached me after the show and requested to try out the instruments. At some point we started getting requests to place these tools in art exhibits. For the first time, I had to think about how to clean up these tools so they could be used by others.

Helen: What have you learned from watching the way others use them, particularly children?

Amit: It’s a privilege to have so many people engage these instruments; it allows me to test new ideas and improve the interfaces – under the notion that by improving the interface for others I’m also making it a better tool for myself. It’s often surprising and always insightful.

As most people cannot spend more than an hour with the instrument in an exhibit, I cannot expect them to become experts and create accomplished music with it. But still, it’s a great way to test the interface – whether it’s intuitively engaging, self explanatory, and suggestive of its own potential. These are all attributes that are often missing from new instruments, if looked at through the lens of traditional tools. For example – I remember observing children engage a piano for the first time; it’s fun to bang on those keys, and its fun to discover that each key produces a separate note, and its fun to try to play a simple tune. Many end up playing a tune in just a few minutes. It’s a game – a puzzle. And most incredible is that this same instrument, with its simple interface that has not changed in centuries, also has the depth for a Leonard Bernstein or Thelonious Monk to express their genius. In contrast to the piano, my instruments do not have centuries to evolve to this level of perfection (and probably never will). But looking at children engage them for the first time is as close as I get to the truth about their nature.
composite.jpg
I can also learn a lot about people by how they interact with my instrument. For example, the Sonic Wire Sculptor has been exhibited in Japan, Korea, France, Germany, Israel, Spain and other places, and I enable the audience to save their work. I am always amazed to see the difference in how each culture approaches the tool, and what they eventually save. I can write an entire essay about this stuff – for example – in France, people will allow themselves to play with it for up to 15 minutes while others are waiting, and at the end – the audience will clap! In Austria many users used the tool to produce their national anthem, or other known tunes. In Japan they will grasp the nature of the interface in seconds, will not spend more than 5 minutes out of courtesy to others, but will remain in the room and try it again several times (each time for 5 minutes). In Spain they use it with passion, sometimes to the point of breaking it, and will also produce some of the most interesting work. Movie.

Helen: Have digital technologies altered your conception of and approach to composing and performing? How?

Amit: In the past few years I’ve been looking hard at the line that separates music and sound. As you are now sitting in a room in front of the computer, there are a few background noises like the computer fan or cars outside that your brain is tuning out (until now, that is). You obviously do not consider these sounds as music but rather background noise. But composers today are asking listeners to treat these sounds as music – to process these sounds in the areas of their brain that usually process music. Musicians are also asking the audience to accept the fact that these sounds are currently detached from a physical body; for example – when you hear a guitar playing, you automatically envision someone strumming on a guitar. But what do you envision when you are sitting in a concert hall, listening to screeches and blips? We are asking a lot from our audience. I’d like to bridge some of these gaps – explore new forms of musical expression but not discard the overall notions that have revealed themselves over centuries, as to how and why music is listened to.

Helen: Thanks Amit!